![]() ![]() I tend to use cards with a more dense texture as the base layer and place them closer to the hair scalp. When creating the hair texture, I followed these principles:Ĭreate hair strands variation – to avoid evident repetition in texture across the hair model.Ĭreate clumps with different hair amount - density. I created my textures using HairTG Hair&Fur tool for Substance Designer.Ĭheck out my post about 8 Ways to create the textures for real-time hair. There are also a few tools that offer procedural generation of Hair Texture. There are different ways to create the hair texture, the most common is to bake the generated xGen hair (in Maya), Hair Particles (in Blender), or FiberMesh Hair (in Zbrush), using the native application, Marmoset or xNormals. Understanding every aspect of the hairstyle that you are creating allows you to choose the most effective workflow, save time, and achieve the best results. ![]() How does the hair flow? In what direction?Ĭurly or straight? What is the level of dispersion? Are there a lot of messy strands? Is it thick or thin? Gather references with the front, back, side, and top views of the hairstyle and answer these questions: Planning involves a profound understanding of the structure of the haircut you making. ![]() Placing hair cards is quite a time consuming and tedious, so it is crucial to plan the process ahead to save time. My workflow of creating hair for games 1. For example, being a Maya user I learned Blender just to able to use this awesome Hair tool, which sped up my hair card placement process in times. ![]() If you have more than one under your belt, take a look at the numerous tools and plugins out there for creating hair. I would suggest using the 3D program you already familiar with. The workflows differ, as you will read further in this post, but the basic concept is the same. Maya, 3dMax, Blender and Zbrush, each offer great tools to back you up with the texture creation and laying hair cards. Which software to use for creating game-ready hair?Īctually, you can use any 3D modeling software. Generally, the game hair production process includes these steps: Example of the Hair model made of Hair Cards and Final Render in UnrealEngine4 ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |