![]() ![]() Shader overviewīefore checking out the code, I’ll first do a quick rundown of what this specific shader does and how it does it. It goes without saying that in order to follow some concepts of this shader it’s quite important to check the previous tutorial first, as I won’t be going too much in depth in some of the more basic concepts I already covered. Besides, I learned how to do some of the lighting stuff from that tutorial myself. In the next part we’ll add that stuff and some more, but if you’re in a hurry to see how to add these stuff, I highly suggest Roystan’s grass shader tutorial. The shader I’ll be showing here is more on the stylized side, and is actually completely unlit and unresponsive to shadows. ![]() The result obviously depends on the work you put in the effect. Suggestions go on Github (click 'Source' tab above or click HERE).In the previous tutorial we saw some stuff around geometry shaders, which have a lot of really interesting applications, and grass shaders is one of the most popular ones! Grass shaders, like water shaders, can be infinitely fun and you can pursue any level of physical accuracy you want, from something toony or stylized to something realistic af. The scope of this project is to set a common ground touch up vanilla, unify mod textures, and keep the mods unique. Vanilla Minecraft was retextured simply because I felt it was falling behind, visually, compared to the look of mods these days. The idea is to keep the authors original vision alive and well. The Unity resource pack follows the traditional Minecraft aesthetics but adds subtle depth and more natural colors. Mods are retextured using the Unity pack for vanilla Minecraft as a base and will have unique design characteristics tied in to stay true to the original. ![]() UNITY PBR NOW AVAILABLE! Enhance your resource pack with shaders and PPR: Random entities and CTM can be downloaded here.Īlso check out the new Unity: Dark Edition. Unity: Texture Maps can be downloaded here. Support for vanilla Minecraft will be separate from mod support, texture maps for shaders, and random entities/ctm for Optifine. IMPORTANT NOTICE: As of release 2.0.0 for Minecraft 1.14.4, Unity has become modular. ![]()
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